



BY UNICODES - ABDUL HADI | MABEL CHAN | CHELSEA CHONG | JESPER NEO
GRADUATION SHOW KIOSK
Unicodes were tasked to create a kiosk interface for the School of InfoComm Technology's Graduation Show 2018.
The purpose of this kiosk is to inform our users' about the event itself and also about the School of InfoComm Technology. Through our kiosk we also help direct the users around the event space and answer any enquiries that our users have.
Research on our intended users and kiosks were carried out. We then started by rapid prototyping using paper prototypes and wireframing tools such as Adobe's Experience Design. Usability testing was also conducted to aid and continuously improve our prototypes.
Finally after all the feedbacks and various prototypes, we managed to produce our iteration of the Graduation Show 2018 Kiosk.
For this project, I contributed to hardware research and usability, paper prototyping, gathering of feedback and the coding of the photo booth function.
USABILITY TESTING
The test plan for conducting our usability test during the development of a Kiosk for the School of Infocomm & Technology, Graduation Show 2018 .
The goals of our usability testing include establishing a baseline of user performance, establishing and validating user performance measures, and identifying potential design concerns to be addressed in order to improve the efficiency, productivity, and end-user satisfaction.
Our main goal is to satisfy our intended user, as well as to create a smooth, creative and efficient user flow for our users.
PAPER PROTOTYPES - ROUND 1
Testing Medium: Paper Prototype
Medium Information: Made of Plastic Board, and held together with glue and duct tape. Clear plastic film to simulate screen.
ADOBE XD WIREFRAME - ROUND 2
Testing Medium: 15” Macbook Pro
Medium Information: Adobe XD simulation. User taps on screen to mimic touchscreen functions, while facilitator uses the mouse to follow the user’s movements.
FINAL PROTOTYPE - ROUND 3
Testing Medium: 15” Macbook Pro
Medium Information: Carried out on .html programme. User taps on screen to mimic touchscreen functions, while facilitator uses the mouse to follow the user’s movements.